Linking your clicks to Actions / Flows
Visuals are nice, but without interactions, they are just pretty. Let's take a look at how we can add interactions
Last updated
Visuals are nice, but without interactions, they are just pretty. Let's take a look at how we can add interactions
Last updated
By default, we don't call any flows, but we allow you to map your Screen flows to a set of interaction events within our 2D Canvas Component. Remember to include input parameters in your active flows. Select the appropriate flow under the Environment Options - Default Related Objects & Actions tab.
This event is called any time the canvas is changed. This includes if the canvas has items loading on start. We pass a CanvasScene object named canvas and can accept menubarText errorText successText as output depending on what happens in your flow. This can either be displayed or hidden based on the checkbox "visual display in popup"
When displaying the list of Draggable items or Droppable areas, this flow will be displayed when a list item is clicked. This is typically great for displaying information for items before their being added to the canvas. We pass recordId, which is required on your flow.
When a Droppable Area is clicked, the flow displays in a popup. We pass recordId, which is required on your flow.
When a Draggable Item is clicked, the flow displays in a popup. We pass recordId, which is required on your flow.
When a Selectable Shape is clicked, the flow displays in a popup. We pass recordId, which is required on your flow.
When a Clickable Image is clicked, the flow displays in a popup. We pass recordId, which is required on your flow.